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RE: FS one compatability
FS One runs under Vista. Here are the instructions: http://www.fsone.com/support/tm.aspx?m=143&mpage=1&key= Be sure to install the patch that you can download from the FS One website. This is a basic patch that updates the software and it has nothing special related to Vista.
Posted on: 8/4/2009 9:35 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8990602

RE: Windows 7
Thanks for the follow-up. It's also good to know that FS One is working w/ Win7.
Posted on: 7/27/2009 1:28 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8967870

RE: Windows 7
"I get a Black box that flashes on my screen and then disappears. I ran the program a number of times while pressing print screen to see what was written in the box and i eventually got it" The flashing black box is an indication that your graphics card needs updated drivers. It is missing some OpenGL extensions, which results in a flashing DOS window and no FS One OpenGL window. So I think the fact that you're having problems is graphics card drivers and not Win7. If you find out more, please let me know here. Thanks.
Posted on: 7/26/2009 10:17 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8966377

RE: HELP!!! FSone 2.4 SETUP
Are you sure that you cannot set it to output PPM on the trainer port? That would make it incompatible w/ *all* simulators! The Futaba manual "10CAP/10CHP/10CP" makes all sorts of references to PPM.
Posted on: 7/20/2009 8:23 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8950129

RE: HELP!!! FSone 2.4 SETUP
Is your Futaba Tx in PPM mode?
Posted on: 7/20/2009 2:00 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8947899

RE: DX6i and FS One Help Please
For best experience, I recommend getting the version with the controller. It is 'plug and play' that way. You can also still use your own controller. But I will add, like any software, installing the latest update is recommended. Michael
Posted on: 4/6/2009 10:10 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8656199

RE: FS One and DX6i
Have up updated FS One to the latest version? That should solve the issue you mention above. Michael
Posted on: 2/28/2009 1:16 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8527018

RE: FS One by Hangar 9
Rick, What you've described here is what happens after one calibrates ... but skips the step to push the FS1 TacCon buttons during calibration. I suggest that you recalibrate and push the buttons when the program says to do that. Let me know if that solves it. Michael
Posted on: 1/4/2009 8:24 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8318384

RE: FS One crash to desktop.....help
The TacCon controller InstantUp and Reset buttons need to be pressed during calibration. Recalibrate and be sure to press the buttons. The part about crashing to the desktop sounds like you need updated graphics card drivers. Michael
Posted on: 10/31/2008 8:48 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8103151

RE: fs one helis
I think this is the answer to your question: http://www.fsone.com/Support/tm.aspx?m=114 Michael
Posted on: 10/24/2008 12:18 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8079618

RE: FS One Problem
Yes, this a problem that's been reported before. You need to update to the latest version on the FSOne site and then recalibrate the controller. Remember to flip the switches and bottons during the calibration process (follow the instructions on screen). Michael
Posted on: 10/24/2008 12:15 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=8079610

RE: bizzare fs one behavior
Here's the FAQ on using the G3 controller (no programming needed, all the setups are already there): http://www.inertiasoft.com/fsonefaq/#Q1009-FS1 Michael
Posted on: 8/20/2008 12:49 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7865198

RE: FS One by Hangar 9
I just checked w/ Horizon Product Support. They answer *all* emails, but if you sent it over the weekend, there's going to be a lag in the reply. Also, sometimes spam filters on the side of the original sender can sometimes kick out/back replies from Horizon. We don't have a built in way to handle servo failures, but in one of the recent magazines someone outlined how to do it w/ some key mappings and the transmitter editor. I don't recall which issue that is .... I will try to dig it out. Michael
Posted on: 8/15/2008 3:23 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7849372

RE: FS One by Hangar 9
[quote] <snip> Hi Michael, When scaling the Edge 540 33%, I found that I was not getting the Wing Area that I expected, compared to the other dimensions. So I ran a test where I made a copy of the Edge 540 33% and scaled it to be 99.99% of the original. The Scaling Wizard Report showed a Wing Area of 1544 sq. in., not the 1731 sq. in. that I was expecting as listed in the Specifications under Aircraft Selection, and from the manual for the real model. Frank [/quote] I took a look at things here. The Edge 540 manual from Hangar 9 states that the wing area is 1731 sq in, but measurements on the airplane gave 1544 sq in. So to avoid confusing everyone ... we used 1731 sq in for the description, but to make the aero right we stuck with the measurements of 1544 sq in. The aero code sees 1544 sq in and that's what gets scaled up/down w/ the Scaling Wizard feature, or in the case you tested it's scale by a factor of 1, i.e. not scaled. Michael
Posted on: 8/6/2008 12:48 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7814205

RE: FS One by Hangar 9
[quote]ORIGINAL: FrankFuss About the Edge 540 33% Wing Area While scaling the Edge 540 33% I noticed that a Wing Area of 1544 sq. in. was being used from the original (100% scale) version. The Specifications show 1731 sq. in., which matches the figure listed in the manual of the actual model. Am I missing something? I though I would point this out since the Edge 540 is my favorite aircraft to use with FS One. Frank [/quote] I'm not clear on what you're saying. When the airplanes are scaled, all lengths, areas, weights, etc are scaled in the process. When starting-up to fly a re-scaled plane, the sim shows the new size data - magenta colored messages. You can show the scaling data again with keypad '/'. Michael
Posted on: 8/3/2008 10:50 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7805311

RE: FS One Price Drop!
I'd recommend the version w/ the controller because it's 'plug and play'. You can still use your own Tx w/ the full version. The version without the controller ($20 less) takes more time to setup and figure out. Michael
Posted on: 7/26/2008 2:34 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7774552

RE: FSone on a Mac?
Here's an FAQ on running it on the Mac: [color=#3366FF]"Does FS One run on a Mac?"[/color] http://www.inertiasoft.com/fsonefaq/index.html#Q1030-FS1 Michael
Posted on: 7/22/2008 10:56 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7761652

RE: FS One by Hangar 9
[quote]ORIGINAL: BOUND_4_HELL Thanks CloudSkipper, I have a couple of more questions that I think are important for a simulator to simulate accurately. [size=3][b]Do the planes in FS One snap if you give it to much elevator during a loop or very tight turn ?? [/b][/size] In the G3 and G4 Real Flight sim they really missed the boat on this, as there is no torque effect from the motor and prop. At the field in the real world if you set your control throws for 3D flying in a non 3D plane like a war-bird the plane will snap on you like there is no tomorrow, if you try and execute a tight loop with full up elevator. In the G3 and G4 sim they just make a tighter loop. The reason for the snap is that the wings have gone beyond the Critical Angle of Attack and they stall, then the torque of the spinning prop snaps the plane. [size=3][b]In FS One, can you hover a non-3D plane, with the ailerons at the tip of the wings ?? [/b][/size] You should not be able to do this as you cannot do it in the real world, no air flow over the ailerons and no prop wash because they are at the tips of the wings in a hover and therefore the plane will torque roll and fall off the hover. This is another example of real bad physics in G3 and G4. You can hover a P51 Mustang all day long, just adjust your control throws to what a 3D plane would have, (over 40 degrees) and all the control surface including the ailerons work like they would on a full 3D plane. You can also hover a high wing Cessna 182 in this manager. In G3.5 I can make a Cessna 182 capable of all 3D manoeuvres, including the high-alpha ones, not very realistic physics. [size=3][b]Do you need to input a little right rudder when taking off in FS One ??[/b][/size] In the G3 and G4 sim you can let the plane take off by itself, I usually do not grab the controller till after the plane is the air and you need to bank it before it goes out of sight. Some times I light a smoke while the plane is taking off……. Try that in the real world and you will have a very short flight…… Again this has to do with the torque of the motor and spinning prop. I would like to have a simulator that would simulate the torque effect correctly. Thanks Bound_4_Hell [/quote] Snap: Yes, it will snap like you describe. With the P-51 150-size in FS One, the control throws on the elevator can be set to 25 deg (that's about double the stock 13-deg max setup). When flying w/ this much control, the airplane will snap when stall is reached. When correcting, sometimes it will then snap back the opposite direction ... just like it did when we were testing flying the real airplane just before it crashed into the field after snapping one way and then the other. The sim snaps like this because we model asymmetric wing stall. Hover: If the ailerons are not in the propwash, then in FS One it will not be controllable in hover (in roll axis). It will torque roll because the propwash does not hit the ailerons. We model the propwash in FS One and track where it goes (or not). Takeoff: Yes, to get a perfect take off requires right rudder. We model the prop swirl, prop torque, prop gyroscopic forces, and rolling friction forces. All of these things combine to affect takeoff and rotation (e.g. P-51 shows all of this). Michael
Posted on: 6/10/2008 1:51 AM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7601713

RE: FS One by Hangar 9
The feedback here is good. You probably all had a sense of this: In FS One nothing is scripted. The airplanes "don't know" what you're going to do next w/ the sticks, so everything you see comes from the aerodynamics number-crunching in the sim. It would have been a lot easier to work around some of the hard aerodynamics initially, but in the end doing things the quick way turns out to be a big mistake. The comments about the sim being a bit too hard to hover are holding together w/ other feedback I've been seeing for the past ~1.5 yrs. It's taken me about that long to organize those thoughts and sort out the aerodynamics that was missing. This was not an easy fix. Gosh, the things they don't teach you in textbooks! The aerodynamics involves modeling (more of) the propeller wake. The changes are not yet out there in a patch, but it's in the works. This hover tweak affects rolling harriers and other "3D" post-stall aero. So it has long legs, but it's a small effect that only some people will notice on certain airplanes (3D-capable planes/pilots). All of this has been a reinforcer - When I start getting some consistent feedback from modelers, they're usually onto something. Usually the translation into aero/physics comes faster ... however. Post-stall/prop-driven aero is challenging. Michael
Posted on: 5/12/2008 11:29 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7489296

RE: FS One by Hangar 9
I'm glad to hear that things are working - part way. The fact that you can fly w/ the other Tx setup in FS One tells me that something about the buttons is not getting calibrated correctly. The "6-Ch Emu" Tx setups remove the buttons and like you figured out you can use the keyboard for resets. You'll notice that when you pick a different airplane, it will automatically pick the TacCon Tx setup. If you want to keep using the 6-Ch setup for now (eliminating the buttons), there's a checkbox in Options that turns off the "autoload" of the TacCon Tx setup. Turn off that feature. With that off, there's no autoload so you'll need to pick the right Tx for each airplane ... that is, until the issue gets sorted out. Back to the issue, you can try this: Go to the Microsoft Game Controller Gadget in the Control Panel (outside of FS One). Pick the TacCon controller. Look and see of the sliders move when you press the TacCon buttons. If one slider moves when you press the buttons (both buttons), then the buttons are working properly - nothing wrong w/ the physical TacCon hardware. If all that happens, then it all goes back to the calibaration issue in the sim. Like Scott mentioned, you don't want to skip a step, but based on what you've said you're not missing anything there ... so I'm still stumped (for now). (Scott, Yes!, back on the forums here. I went through a move lately - gasp!) Michael
Posted on: 3/22/2008 5:18 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7265914

RE: FS One by Hangar 9
[quote]ORIGINAL: Retired Fighter Pilot Yes same thing...same messages...starter engaged...engine running. (needs to run on all the cylinders.....) Howard [/quote] Maybe someone else might have some ideas here, but as for me I'm stumped. What you describe sounds like a continuous 'reset' command which is exactly what happens when people don't calibrate the buttons. I suggest you call Horizon on Monday to get their live tech support. Whatever it is, it's fixable and again it has nothing to do w/ your hardware. Their number is: (877)504-0233 Michael
Posted on: 3/22/2008 3:52 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7265621

RE: FS One by Hangar 9
[quote]ORIGINAL: Retired Fighter Pilot Yes, I have the TacCon cotroller and have gone through the steps several times...including pressing the button(s) several times. Thanks for bearing with me. Howard [/quote] Strange... Can you try this?: Pick a plane, say the T-34. Then in the radio section pick this Tx category: JR 6-ch Emu. Then in that category, pick the T-34 Tx from the list. Don't even bother calibrating again. Do you still get the sputter when you try to fly? Michael
Posted on: 3/22/2008 3:02 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7265451

RE: FS One by Hangar 9
[quote]ORIGINAL: Retired Fighter Pilot Yes, I had installed the latest patch and did the calibration again. I am running XP; 2.40GHZ; 1 GB of Ram I can only use a PCI card and I am running GeForce FX5500 nVidia. I think this is about as fast as I can go with a PCI input. I have more than the minimum requirements that FSONe needs. Depressing. Howard [/quote] If you are saying that w/ the latest patch and the re-calibration you still have the sputter issue, that's not a computer hardware problem. It has nothing to do w/ the hardware. The problem is the calibration - missing step. Are you pressing both the buttons (2 of them) during the TacCon calibration procedure? I want to make sure: you have the TacCon controller version? Michael
Posted on: 3/22/2008 2:27 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7265310

RE: FS One by Hangar 9
Make sure you've downloaded and installed the latest patch. The problem you're having is that the TacCon buttons did not get calibrated. When you go through the calibration sequence, be sure to press these buttons when it says to do so ... otherwise you get the problem you described. Michael
Posted on: 3/22/2008 1:53 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7265177

RE: FS One by Hangar 9
[quote]ORIGINAL: sctholson gtazzed1, Only thing I can think of to suggest is to try a different pano field. That said, there is a way to set the starting distance of a craft, but I don't remember how off the top of my head and also it's a bit involved if I recall correctly. I know there is a tidbit about this buried in the custom pano FAQ at http://www.inertiasoft.com/fsonefaq/index.html Another way to get the craft in control is to change the ccpm settings in FSOne. I'll have to look again to see how to do this and post instructions for you. Scott H [/quote] Here's the part in the FAQ that covers how to change the start position. http://www.inertiasoft.com/fsonefaq/#Q1050-FS1-StartPosition Michael
Posted on: 2/8/2008 10:05 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=7046201

RE: FS One by Hangar 9
Sorry for the confusion. I'm saying that if things are not working, the usual things to [i]check[/i] are video drivers, sound drivers, and patches for FS One. That solves most all problems. The FAQ about sound issues can solve the sound issues most of the time. Still there can be hardware/software conflicts, and they are not always predictable. If you need help, Horizon Hobby Tech Support can be reached at: (877) 504-0233 Michael
Posted on: 1/30/2008 8:56 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=6998780

RE: FS One by Hangar 9
[quote]ORIGINAL: octane-link Maybe someone can help me with this problem I have in FSOne. On the F-22, I changed the prop to an APC 11x6 (what I fly with). However, it still flies like it has the 3-Blade trainer prop on it (ie bad). Any thoughts? Also, the throttle sounds full at half throttle, and I can't figure out how to get the full range. Below half throttle its fine, but I'd like more resolution. Thanks all!!! [/quote] If you want to get away from the trainer (slow flying) feel, try increasing the power on the motor (more RPM, more thrust). You can do this w/ the editor (propulsion tab). The issue w/ the sound is related to the sound card. There's an FAQ on this here: http://www.inertiasoft.com/fsonefaq/#Q1014-FS1 Also, be sure that you have up-to-date sound card drivers, video drivers, and the most recent FS One patch. "Checking this box" fixes many issues. Michael
Posted on: 1/30/2008 2:54 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=6996857

RE: FS One by Hangar 9
BGM: What I said above was true (what you highlighted in the quote). I said "airplanes", which means wings and sometimes propellers attached to them. I was talking about airplanes. I did not say "helis". I also did not say "aircraft", which includes airplanes and helis. By the way, the numbers you're using for FS One are your own! On the box we just say "over 30 airplanes and helis". Count them however you like. The same counting thing applies to the Hangar Pack. We have "10 aircraft", but there are different setups on some (PTS). Everyone who reads this thread knows that I'm the airplane guy. I'm not so tuned into helis, so I don't post on that topic. And "yes" I have my opinion. That "opinion" has been pretty fine tuned. I've been flying airplanes for a very very long time. That's what got me into aerodynamics, and I'm still learning new stuff. I'll let you know that the testers behind FS One are good to about 3%. What am I talking about? I can make tweaks on the order of 3% and the pilots will notice the difference. That's how close we get to a lot of the parameters/physics in FS One. Michael
Posted on: 1/30/2008 2:24 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=6990374

RE: FS One by Hangar 9
BGM: Obviously my favorite is FS One, and yours is G4. That said here's what I think. My thinking is why spend time flying any sim unless the physics are top notch. Doing anything less is a waste of time. Also on top of that it's "negative training". The FS One videos are out there to let people make their own decisions. I know I have posted this before on RCU, but here's some comparisons between real spins and FS One (various planes in the sim and then real video of the same planes): FSOne: http://www.inertiasoft.com/videos/fs1_SimulatedSpins.wmv Real: http://www.inertiasoft.com/videos/fs1_RealSpins.wmv Spins are the biggest challenge for any sim. Find videos of the other sims that look as real. I've not found any and this includes going outside R/C simulators and into commerical sims and research. The numbers game is one thing, but it's worth making a side-by-side comparison of planes. In FS One we don't count permutations as separate airplanes. Also, we don't have some gimmicks like blimps and hawks, etc. We include airplanes that are very popular - a lot from Hangar 9 and E-flite that are on the market today. We do have a scaling wizard that will scale an airplane up or down in size and the physics is scaled automatically. So with that there are an literally an infinite number of airplanes in FS One. We included many scaled variants already setup. Here's the list that we did not include in any numbers count on the box labelling. http://www.inertiasoft.com/fsonefaq/#Q1021-FS1 Aside from my opinion on all this (and I do think our physics are top notch and nothing is better), here's another opinion: http://www.rcuniverse.com/magazine/article_display.cfm?article_id=832 Michael (FS One aero developer / airplanes ... and day job includes teaching this stuff)
Posted on: 1/29/2008 12:23 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=6990012

RE: FSONE and DX6i ... FS ONE or just me?
Horizon tech support told me that the DX6i will work w/ the Spektrum FS One wireless interface as a 5 channel radio. So we're getting two different answers here. I was further told that the trainer port of the DX6i does not produce a PPM output so it will not work w/ the FS One cables alone, i.e. it needs to run via wireless. My recommendation (to anyone who asks) is to get the version of FS One w/ the TacCon controller. It is so much easier to start w/ that. If you eventually get an 8 channel radio, then you can use that in place of the 8 channel TacCon controller. I use the JR 9303 because I like the feel of the Tx. If you want to get the TacCon controller, you can purchase it separate and use it w/ your current setup, i.e. you don't need to get a whole new package. Michael
Posted on: 1/3/2008 9:52 PM by Author "MSelig" in the forum "RC Flight Simulator Software"
http://www.rcuniverse.com/forum/fb.asp?m=6850219


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